This episode is about Doug joining the Bluffscouts, also called the Tendertoes a couple of times. Doug's anxiety comes from being the new scout and having no badges. Everyone else has badges, and this makes Doug feel insecure because they probably all had badges when they joined too. That's how things work right? Surely everyone will look down on him because he didn't come with merit badges like they did.

So anyway, Scout Leader Dink tells all of the scouts to pair off, go into the woods, and find an item that best represents the woods. The pair that finds the best object gets merit badges. Doug immediately fantasizes winning and getting his first badge...

Yes, this is from his fantasy where he is being awarded his first badge. All those other badge-like things on his sash? Those are something else. Probably just syrup stains from breakfast or something.
Well, before Doug can ask Skeeter if he wants to pair up, Roger steps in and tells Dink and all the Bluffscouts that he'd be more than happy to show Doug the ropes. Knowing their past, everyone should know this is just Roger taking the opportunity to torment Doug's fragile mind. First he goes through his bag to find a new flag to hang on the flagpole in the middle of the goddamn woods.

Then he leaves Doug to set up camp by himself, coming back only to criticize him for not getting the fire wood yet. Before Doug takes off to get fire wood, Roger plants the seeds of terrible fantasy. He tells Doug about all the crazy animals, mutants, and punching trees in the forest. Uh oh! Doug walks 10 feet, right into a terrifying delusion...
A tree grabs him...

...then tries to punch him...

...then green blob monsters try to sit on his shoes...

...and another tree grabs him...

...and the branch that tries to attack him, while he feebly tries to brush it away, dissolves into a rope...

...which turns into Roger and his buddies laughing at Doug because "he thinks it's a snake! HAHAHAHAHA!" Congratulations, Roger. You've just taken advantage of a mentally ill person for your own amusement. Again. Not cool, dude.
So Roger wants to win the merit badges by finding arrow heads. In trying to find them, they come across a harmless green snake.

It can do other tricks too. Everything else the snake does is far less impressive than writing "hi" in cursive on the ground. But it can stand up on Doug's command...

Doug is Harry Potter, apparently. The snake slithers its way up onto Doug's shoulder and gives him snake kisses.

Snake kisses tickle.
Then we find out Roger has a phobia of snakes. He disappears and we don't see him again until Doug accidentally meets up with the group later. That doesn't mean Doug doesn't fantasize about revealing Roger's phobia to the group and making them laugh at him for a change.

He asks Porkchop and Mr. Scaley (oh, did I forget to mention the naming of the snake? Yeah. Doug asks the snake if it had a name. It shook its head no, and Doug asked if it liked the name Mr. Scaley. It squeeked (you know, like a snake squeekes when it is happy) and nodded in approval) what he should do and gets the typical dumb animal response...

How would they know, Doug?
Blah blah blah, Doug gets back to the group, shows the snake, saves Roger from embarrassment, and wins his first merit badge. The snake reveals one final trick...

Jumping through perfectly thrown, donut sized hoops. Doug says his goodbye to Mr. Scaley, who makes him promise he'll come visit (he never does though), before he slithers off in tears.

Here's more evidence of Roger's raging case of rickets.

And now I must address the actions of the snake. Well, they're simply ludicrous aren't they? Only a delusional person would think a wild animal such as a snake would say hi (let alone spell it out on the ground), do tricks on command, agree to a name, cry tears, or even pretend to respond to the grunting sounds of that young ape that just wandered into its territory. This is far more troubling than Doug's relationship with Porkchop. Many people pretend to have conversations with their dogs (though most don't pretend it is as complicated as Doug and Porkchop's relationship), but every sane person knows that this type of behavior with wild animals is dangerously insane. It starts with, "oh it's just a friendly snake" and ends with a friendly bear ripping your guts out and feeding your ass to her cubs. It's only a matter of time before Doug's delusions invites trouble onto all of the other Bluffscouts. They need to have a badge for being able to tell the difference between fantasy and reality, and then get a psychologist to help Doug earn it.



Anyway, Doug, Skeeter and Porkchop go pick up Skeeter's little brother Dale from his day care. Look at him there. Cute little blue kid in a huge purple sweater. You might remember he keeps saying "yum yum eat em up" because the Valentines watch a shitload of old Little Rascals. Dale is the cause of Doug's problems this time around. Upon first meeting Doug, Dale (Skeeter very recently remarked that Dale hasn't spoken an entire sentence yet) points at Doug and says, "big nose!" And with the innocent remarks of a child that cannot yet form sentences, Doug is spun for such an emotional loop that it literally knocks him to the ground.
One of Doug's fantasies starts as he's worrying about how long he's had such a big nose, and why no one ever told him. He thinks maybe he's always had a huge nose and it has been absolutely terrifying his entire life. He imagines being pushed along in a stroller, and two cliche women start going baby crazy because women can't resist looking at babies, until they pull back his blanket and see the horror hidden within...













We start this episode with Doug on the front porch of his house, playing his banjo and wailing “Oh my dog gone dog, done dog gone gone.” Roger walks up and knowingly talks about Doug’s missing Porkchop. For this conversation, Roger has walked past Doug, and is talking over his shoulder. He’s a weird guy. So then we’re set up for the title screen, and we get the back story about what has happened to Porkchop.
It all started when Doug noticed Porkchop didn’t want to play or do anything really. He just sat around all the time, so he thought maybe Porkchop was sick. Time to fantasize about the vet…


After the pointless fantasy, Doug goes to the actual vet who can find nothing wrong with Porkchop. He recommends that Doug follow Porkchop around to see what he’s up to. Maybe there’s a reason he’s behaving strangely, and it is related to all that time he wanders around town on his own without a leash, like most dogs. Another pointless, quick fantasy that serves no purpose in the story other than to frequently remind you that Doug is prone to slip into bizarre fantasies due to his undiagnosed psychological problems.
Dog follows him to the park where he sits on a bench long enough for Patti and three other people that want to bang Patti to come along and ask Doug if he wants to play the made up game beetball. From the glimpses of the game that we get in this episode, it is like baseball on another scale of retarded. Porkchop apparently realizes that Doug is distracted by Patti and takes off. Doug apologizes to Patti and her bang crew, and takes off in pursuit. When Porkchop stops at a house, Doug trips over him and face plants on the sidewalk.
The Dink’s walk up and talk to Doug because Mr. Dink is an annoying, rarely helpful neighbor who refuses to mind his own business. Mr. Dink takes great pleasure in pointing out that Porkchop just has a case of puppy love with a bipedal dog that wears a wig and seduces other dogs from a balcony. Porkchop howls a bit at her and Mr. Dink says something stupid like “it sounds like someone has a date.”

Then we get to Doug’s boredom. Without Porkchop, he can’t find anything to do. “There’s lots of fun things a guy can do by himself.” The first thing he tries to do is play barnyard chess. Swing and a miss. This is just really sad, Doug. You’re alone, and commenting on it out loud, and the first thing you think to do is play a two player game. Why bother calling Skeeter to see if he wants to play? Fuck that, I’ll play by myself.
As you can imagine, the game doesn’t work out and he remarks that it’s just not fun to play without Porkchop. So his next boredom solution is to draw. Not a bad idea. I find that I do my best drawing when I don’t have people around to distract me…oh wait, he drew a picture of Porkchop. Damn it. “I guess I really miss Porkchop. I can’t wait till he comes home.”
Porkchop eventually gets home, and Doug realizes that this is only the beginning to his problem. Porkchop has another date, and this time he has flowers and a tux. Pretty classy for a dog. Looking for an excuse to keep Porkchop around that night, Doug points out that it’s raining pretty bad and recommends that the date be cancelled. Porkchop shows off his thumbs and holds up his umbrella. Good call, dog.
“I’m worried about Porkchop. He still hasn’t come back from his date.”


Doug quickly finds Gene Kelly. He gives Porkchop an ultimatum: him or his girlfriend. The next morning Porkchop is gone. Shit.


Doug plays beetball until Patti asks him to bring Skeeter next time. Oh shit, I forgot about him. He rushes back to find Skeeter still frozen because of a literal interpretation of an order he didn’t have to follow. Dumbass Skeeter. HONK! HONK!

